This database is tied tightly with our forums and although it's possible to run the mode without it, certain features will only be possible over the forums in the current state of development. MySQLĪll dynamic data is saved within a MySQL database, this includes characters, vehicles, houses and so on.
Of course everyone is welcome to improve MTA: Paradise, and as a good start is to fork the project at GitHub. The mode is completely scripted in Lua, giving everyone the chance to easily adopt and modify parts of it. Houses and Businessįor a small amount of money it's possible to rent or buy your own houses and business from a variety of interiors, giving you a place to live or work in and do whatever you want. Since your vehicle may end up in the water/blown up, there's global vehicle respawns - teleporting them back to the position you used /park at - once within a while as seemed necessary by the server administration. These will stay wherever the last occupant left them. VehiclesĪs soon as you've reached a certain amount of wealth, it's possible for you to buy vehicles. There's both ranged (/b) and global (/o) chat available, though keep in mind one should keep out of character chat during a roleplay close to the absolute minimum. In OOC, it's all about the person behind the screen, not the character you're playing. All of in character chat is ranged, opposed to that being out of character chat (OOC). This includes whatever your character says or does (/me), or whatever you need to describe your character's environment (/do). There are two kinds of chats available, in character (IC) chat for once based all around the character you are playing. Features CharactersĮveryone can create multiple characters per account, giving you the chances to roleplay different personalities within multiple ethnical groups on the same server and with the same account. is a roleplay mode for Multi Theft Auto: San Andreas. Added command /fpslimit to adjust the frame rate limiter. Imported some of the 0.2.5 vehicle surfing code. Crashes caused by DestroyVehicle script are fixed. It now works in interiors and will disable with the scoreboard. Alternate siren for police vehicles is now synced. Fixed texture lag/streaming popups when many models were loaded. Fixed some vehicle audio problems (silent cars/planes/boats/helis). Fixed time/fog/lighting flickering when the passing of time is disabled. Fixed problem with clipboard text not copying externally. This fixes a security vulnerability mentioned earlier. Updates to the SA-MP 0.2.2 server are not required at this time.įrom security updates, the 0.2.2 R3 client also fixes some crashes/bugsįrom previous versions. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. This is an optional update, although highly recommended. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. Added OnPlayerUpdate, a callback fired for every player network update. OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. Added seconds to server logs and also shows raw incoming UDP connections. Removed compression from the aiming vectors to improve accuracy. Security updates to the client binaries. Various security updates to the netcode and connection logic. Fixed insecure handling of private messages.
GTA SAN ANDREAS MTA ROLEPLAY SERVER MOD
This update includes fixes from 0.2.2 R3 client/server as well as the following: SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over the internet or LAN. SA-MP 0.2.2 clients cannot connect to 0.2X servers. The SA-MP 0.2.2 server list will be discontinued. It is recommended that all SA-MP players and server owners update.
A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X).